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Factorio console commands, detailed description, and information on how to use command in game.
-h [ --help ] | display help | |
--version | show version information | |
-v [ --verbose ] | enable verbose logging | |
-c [ --config ] PATH | config file to use | |
--no-log-rotation | don't rotate log file | |
--mod-directory PATH | Mod directory to use | |
--check-unused-prototype-data | Print a warning for all prototype values that were not accessed | |
-s [ --map2scenario ] arg | map to scenario conversion | |
-m [ --scenario2map ] arg | scenario to map conversion | |
--apply-update arg | immediately apply update package | |
--create FILE | create a new map | |
--map-gen-settings FILE | Map generation settings for use with --create. See data/map-gen-settings.example.json | |
--map-settings FILE | Map settings for use with --create. See data/base/prototypes/map-settings.lua | |
--preset arg | Name of the map generation preset to be used. | |
--generate-map-preview FILE | Generate preview images of the map | |
--map-preview-size SCALE (=1,024) | Size (in pixels) of map preview | |
--map-preview-scale SCALE (=1) | Scale (meters per pixel) of map preview | |
--map-preview-offset X,Y (=0,0) | Offset of the center of the map, in meters | |
--start-server FILE | start a multiplayer server | |
--start-server-load-scenario FILE | start a multiplayer server and load the specified scenario | |
--start-server-load-latest | start a multiplayer server and load the latest available save | |
--until-tick TICK | run a save until given map tick | |
--mp-connect ADDRESS | start factorio and connect to address | |
--load-game FILE | start Factorio and load a game in singleplayer | |
--benchmark FILE | load save and run benchmark | |
--benchmark-ticks N (=1,000) | number of ticks for benchmarking. Default is 1000 | |
--force-opengl | use OpenGL for rendering | |
--force-d3d | use Direct3D for rendering | |
--fullscreen BOOL | start game in windowed mode (saved to configuration) | |
--max-texture-size N | maximal size of texture that the game can use (saved to configuration). Should be power of two greater than 2048 | |
--graphics-quality arg | accepted values: normal, low, very-low | |
--video-memory-usage arg | accepted values: all, high, medium, low | |
--gfx-safe-mode | resets some graphics settings to values that should work on most configurations | |
--shader arg | enable/disable shader postprocessing (saved to configuration) | |
--disable-audio | Disable audio. Mainly for faster startup during development. | |
--port N | network port to use | |
--bind ADDRESS[:PORT] | IP address (and optionally port) to bind to | |
--rcon-port N | Port to use for RCON | |
--rcon-password PASSWORD | Password for RCON | |
--server-settings FILE | Path to file with server settings. See data/server-settings.example.json | |
--server-whitelist FILE | Path to file with server whitelist. | |
--server-banlist FILE | Path to file with server banlist. | |
--console-log FILE | Path to file where a copy of the server's log will be stored | |
--server-id FILE | Path where server ID will be stored or read from | |
--start-server SAVE | Will start a Headless (Dedicated) server, with no GUI. | |
--mp-connect ADDRESS | ADDRESS is the IP:port of the remote host. Port is optional. |
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